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Win Hyper prototypes from 7bit

Posted: 21 Nov 2014, 19:08
by webwit
Image


By voting in the third and final round from 3 to 8 December in at least one of the following categories:
Best input device mod, device or software 2014, Best keyboard company or brand 2014
...two winners can each win the following prizes:

A HyperMicro Prototype
45 MXCLEAR/NW switches
A set of DSA blank keycaps in either very dark grey or blue

These prizes are kindly provided by 7bit.


This is a worldwide contest. To be eligable for this contest, you need to have a minimum of 10 posts on this site before the vote closes on Monday 8 December 20:00hrs UTC. A random winner will be selected soon afterwards and announced by special guest star the Keyboard Oracle. Good luck!

Posted: 21 Nov 2014, 20:35
by Findecanor
btw, I like the choice of font in that image.

Posted: 21 Nov 2014, 20:39
by webwit
My ASCII art looks like shit in modern fonts ;)

Posted: 21 Nov 2014, 20:45
by Laser
webwit wrote: My ASCII art looks like shit in modern fonts ;)
Perhaps try this: http://christfollower.me/misc/glasstty/index.html (if it has enough glyphs).

Image

I edited mine with fontforge to add diacritics - works wonders in gvim! :)

Posted: 21 Nov 2014, 23:56
by Daniel Beardsmore
The quotes are wrong!

Posted: 22 Nov 2014, 00:15
by webwit
Nah, Topaz Amiga is available for modern computers, it's all I needed :)

Posted: 22 Nov 2014, 00:37
by Findecanor
Which keyboards are considered Hyper keyboards? Is the qHack a Hyper keyboard?
webwit wrote: Nah, Topaz Amiga is available for modern computers, it's all I needed :)
Topaz from Amiga 2.0 and higher to more precise. The "Topaz" for AmigaDOS 1.3 and earlier was different.

Posted: 22 Nov 2014, 00:49
by pasph
It will be delivered before next DT Awards? :shock:

Posted: 24 Nov 2014, 15:25
by webwit
Psychological test: does the animated border move clockwise, counterclockwise, or back and forth?

Posted: 24 Nov 2014, 15:29
by matt3o
it doesn't move, just blinks

Posted: 24 Nov 2014, 15:32
by Muirium
Correct. Also: counterclockwise.

Posted: 24 Nov 2014, 15:32
by webwit
If it blinks you're on the equator. Muirium is in Australia.

Posted: 24 Nov 2014, 15:37
by Nuum
I can see it moving both ways or just blinking, depending on how I look at it. Where am I?

Posted: 24 Nov 2014, 15:39
by webwit
Schizophrenia?

Posted: 24 Nov 2014, 15:41
by chzel
What animated border??? I see a chainsaw...

Posted: 24 Nov 2014, 15:45
by webwit
Hmm, a tendency for aggression in combination with phallus objectification.

Posted: 24 Nov 2014, 15:57
by Halvar
I see transparent layers in ASCII graphics. You're a wizard webwit!

Posted: 24 Nov 2014, 20:05
by Compgeke
Pretty Just back and forth with a couple frames in between for changing of other things in the gif.
Image
Image

Changes on frames 1, 2, 4, 6, 11, 14, 16, 18.

Posted: 25 Nov 2014, 00:49
by Daniel Beardsmore
Nuum wrote: I can see it moving both ways or just blinking, depending on how I look at it. Where am I?
The default for me is just moving side to side, but I can make it appear to move clockwise or anti-clockwise if I so choose.

Posted: 25 Nov 2014, 02:29
by webwit
Yeah it's just a two frame animation.

The following is something I made over 20 years ago. I called it Supernova, which is vaguely what it resembles at first view. Or some kind of sunburst. Whatever.

However, it contains secret, magic, hidden 3d layers. Your assignment: find them, count them. How many?

Image

Posted: 26 Nov 2014, 20:59
by webwit
No one? Hint: over 10 hidden layers... surely you can find just ONE!

Posted: 26 Nov 2014, 21:10
by ne0phyte
It's 12 layers, right? :P
(Yes, I was able to actually see and no just count them)

Posted: 26 Nov 2014, 21:26
by webwit
Winner!

Posted: 26 Nov 2014, 22:23
by Daniel Beardsmore
I could never do stereograms either. I don't know how many eyeball-twisting people could actually play Magic Carpet in stereogram mode, though.

Posted: 26 Nov 2014, 23:16
by webwit
The best part about stereograms is the people who can't see it. You'll never find the passage into Asgard, Beardsmore!

Posted: 26 Nov 2014, 23:25
by Muirium
Love stereograms. But that Supernova doesn't look like one to me. I can't quite lock on to anything.

Posted: 26 Nov 2014, 23:32
by Daniel Beardsmore
webwit wrote: The best part about stereograms is the people who can't see it. You'll never find the passage into Asgard, Beardsmore!
Trust me, when I die, I want to stay dead.

Posted: 27 Nov 2014, 23:05
by webwit
Muirium wrote: Love stereograms. But that Supernova doesn't look like one to me. I can't quite lock on to anything.
It's clean, mean, and pixel perfect. Once you see, you can't unsee. You, sir, won't find your way onto platform 9¾ even if right in front of you!

Posted: 27 Nov 2014, 23:14
by Muirium
Magnified it full screen and tried again. Got it now! I was crossing way too much before. Actually quite a subtle one until, BAM, you see it. Pretty sweet for ASCII! Counting the steps is the best part.

Posted: 27 Nov 2014, 23:18
by webwit
Full-screen was probably a good idea. That used to be full-screen in the early nineties (or at 7bit). Although it depends how flexible you are or how close to the screen you get. ASCII is perfect because with fixed width font the distances can be set perfectly accurate. Whether it shows a simple character or something more complex between the distances doesn't matter.
Hint 2 for those who can't see yet: the secret image shows two stairs meeting each other at the top, birds eye view.