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Posted: 23 May 2017, 15:52
by subcat
I can game on basically anything, but I really enjoy 45g Topre and Capactive Buckling Spring (much to the resentment of my teammates :D).

Posted: 23 May 2017, 17:10
by MrDuul
subcat wrote: I can game on basically anything, but I really enjoy 45g Topre and Capactive Buckling Spring (much to the resentment of my teammates :D).

Why because of the noise?

Posted: 24 May 2017, 04:12
by subcat
PINGPINGPINGPINGPINGPING yes

Posted: 24 May 2017, 04:56
by MrDuul
Ahhh to hell with them. Type away!

Posted: 24 May 2017, 06:57
by Darkshado
subcat wrote: PINGPINGPINGPINGPINGPING yes
Floss mod :P

Made a significant difference on a somewhat ping-y M, should work just as well on an F.

Posted: 24 May 2017, 09:05
by Elrick
MrDuul wrote: Ahhh to hell with them. Type away!
AGREED 8-) .

The noise you make will be like a supersonic jet dropping it's load upon it's enemies below. Carpet bombing done in the Yank tradition and you wonder where the Buckling Spring came from originally?

Posted: 24 May 2017, 10:51
by MrDuul
Elrick wrote:
MrDuul wrote: Ahhh to hell with them. Type away!
AGREED 8-) .

The noise you make will be like a supersonic jet dropping it's load upon it's enemies below. Carpet bombing done in the Yank tradition and you wonder where the Buckling Spring came from originally?
It was made for gaming.

Posted: 25 May 2017, 12:42
by JBert
Mr.Nobody wrote: @JBert

Thanks for the explanation, and you mentioned USB legacy mode, which needs to be set up in BIOS, is this legacy mode still in effect after Windows takes over the control of hardware?
Continuing off-topic: normally the keyboard is "rebooted" when Windows starts up so that it is back in its default mode (the same you get when plugging in the keyboard when you are already in Windows).

From then on it is the keyboard's firmware which defines if NKRO is possible. Each USB input device communicates what it can do with the OS by transmitting some kind of "message description" file. Newer keyboards may report that they send messages containing up to 50 keys for example, and at that point you might as well call it NKRO because you quickly run out of fingers and toes to press all those keys.

On the other hand, older Realforce keyboards for example would report to the OS that they would send the same (small) messages as the legacy mode. So legacy mode was no longer active but they chose to keep their keyboard firmware simple by using the same messages in both modes. As a result they were effictively limited to 6KRO. It is possible that they upgraded their firmware in recent years, but I don't have any of their keyboards.

Posted: 25 May 2017, 17:49
by vometia
JBert wrote: ... you quickly run out of fingers and toes to press all those keys.
I still have nightmares about trying to use emacs.

Posted: 25 May 2017, 18:44
by Laser
Hail Emacs + evil-mode :)

Posted: 26 May 2017, 11:55
by Mr.Nobody
I wonder what kinds of games really need this NKRO function, unless two gamers play fighting games on one keyboard...is it a hype?

Posted: 26 May 2017, 12:07
by Chyros
Mr.Nobody wrote: I wonder what kinds of games really need this NKRO function, unless two gamers play fighting games on one keyboard...is it a hype?
In all fairness, I gave a friend of mine an AT101, and he says he runs into rollover conflicts regularly. Interestingly, he plays the same games as I do, at the same time I do, and I almost never run into these problems.

I can only conclude that some people's playing styles are just very different.

Posted: 26 May 2017, 12:18
by cookie
Mr.Nobody wrote: I wonder what kinds of games really need this NKRO function, unless two gamers play fighting games on one keyboard...is it a hype?
You have no idea how ofter I've asked this myself.

Posted: 26 May 2017, 12:44
by vvp
I'm interested too which games need more than 6KRO (if only one player uses a keyboard).
Can somebody name the games and explain why NRKO is needed? Specific chords which are longer than 6 keys and required by the game to get some kind of advantage. What do the longer than 6 key chords do in the game?

I have hard time imagining any game needing more than 6KRO since most keyboards are only 6KRO and why would a game studio design a game which is not fully playable on a typical keyboard.

Posted: 26 May 2017, 12:48
by czarek
The only time I had problems with rollover was when I used Model M with PS/2 to USB adapter cable which must have done something to lock up more than any 2 keys + modifiers. That was unacceptable for FPS games. Simple example, pressing A and S to run backwards diagonally, then pressing space to jump - blocked. I think this was not an issue when used Model M with native PS/2 (can't check right now as I don't have computer with native PS/2 apart from old IBM ValuePoint 486).

As I already mentioned, Unicomp over USB is fine, I can easily press up to 6 keys in WASD region + space and nothing is blocked. That being said, I'm not a pro gamer by any means, but 6KRO seems like it's just fine for any game where you have one hand on a keyboard, and the other on a mouse, which would be 99% new games?

Or maybe those who complain so much about that, have more than 6 fingers in their hands?

Posted: 26 May 2017, 12:51
by hansichen
I had problems when playing GTA with my old rubberdome board. With WASD and the numpad for flying around I had some combinations where nothing happened. I can't tell the KRO of the board as I threw it away but that was the only time when I noticed issues with it. But if you have proper 6KRO you should be fine in most cases.

Posted: 26 May 2017, 14:16
by Chyros
hansichen wrote: I had problems when playing GTA with my old rubberdome board. With WASD and the numpad for flying around I had some combinations where nothing happened. I can't tell the KRO of the board as I threw it away but that was the only time when I noticed issues with it. But if you have proper 6KRO you should be fine in most cases.
It'll have been 2KRO.

Posted: 27 May 2017, 09:19
by Mr.Nobody
@JBert
Thanks again for the detailed explanation, and I dug a little deeper about this "legacy mode" thing, it turns out that USB function is a function needs a driver installed first, and a driver must be installed into OS, when no OS is loaded, USB won't work, but sometimes, we need to use the keyboard and mouse before any OS is loaded, for instance, in BIOS setup menu, if the legacy mode is not enabled, you will have no input devices working in this case...PS/2 devices will always work though, they are "hard-wired" supported by the chips on keyboard-end and motherboard-end, it uses a lower-layer hardware level approach for communication. The legacy mode might just somehow translate the USB data from keyboard and mouse back into PS/2 format so the motherboard can understand it... I guess...

@chyros

Maybe some gamers have this habit that they press another key without releasing the previous ones. I wonder what will happen if I press all keys on a NKRO keyboard at the same time, I have to use both my arms if I want to do that.