The concept is good but its at one of those sort of stages where early adopters cannot recognize the original thing. Commercialization or mass appeal perhaps. Or even just art/direction changes. Not necessarily always bad but it is very very strange to experience with something you feel like you started with and thus have some "ownership."depletedvespene wrote: ↑10 Jul 2019, 14:23No. minecraft became stupid when certain people played up the "combat" factor and the "new administration" tried to give a "direction" to the game.
The basic concept (open-end sandbox game with virtual lego-like bricks on a large flatland with varying terrains) is still a fantastic one.
I started playing DayZ when it was an arma mod, and now the concept of battleroyale is well into the fortnite and apex legends etc. These aren't necessarily bad games, but the sort of evolution from DayZ to games like fortnite for me was quite strange.
You could say the same about the original team fortress vs team fortress 2. If you showed TF2 to a TF player in the late 90s they might very well go like "what the actual hell..?"
I guess a good example would be keyboards. I go to reddit mechanical keyboards and I don't know what most of the things are. I don't use that as a badge of honour or some kind of OG Cred, that I don't "know." It should be a good thing that there are more options, newer production runs, designs, experiments etc in keyboards. Yet somehow it feels alien and "wrong."
This image illustrates what I mean in a nice way.